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"almost the entire game revolves around getting from station to station in a desperate attempt not to run out of air was a big turndown for me" Speaking about Roberts - take a look at Rebel Galaxy Outlaw, even by the video you will see what it is clearly a modern Privateer in everything except setting/license. Have a power management nearby (INS through PgDown block) and shield management on the regular cursors.Īlso FreeSpace is a space /fighter/ sim, it is somewhat another subgenre of spacesims with it's own peculiarities. That would give you 13 additional keys for the most often used functions: takes time.Įasiest would be to have the ship movement on the /keypad/ cursor keys for a coarse directioning and mouse for a fine targeting. To each his own, but I would kill for a modern expansion remake of Privateer with FreeSpace controls and physics.Īnd you don't really need a joystick for it, but finding a comfortable configuration scheme. > Freespace could work, but the contols of that game is really wonky Now if you are willing to go 2D there are more options, sadly some of them are trying to screw themselves too (looking at you "Celestial Command" that started as a 2D realistic physics game and is now a 3D game with crap physics because they couldn't make the AI work properly).
#Rebel galaxy outlaw mods star wars series
X series are basically an RTS with first person controls, another genre entirely.Įvochron I didn't tried, but heard the controls are batshit insane and the interface is bizarre, the game is good but hard to understand.Īmong open source stuff, the one that came closest to what I want is clones of Chris Roberts games (for example games using Vega Strike engine).įreespace could work, but the contols of that game is really wonky, I couldn't get used to it or make it work with my mouse, and I don't own a joystick. (if it will actually pull that off is another story.).Įlite could have done it, but they didn't, their controls aren't that interesting and the entire series has the same repeating issues (of course, open source clones have the same issues). The reason people is plunking money in Star Citizen is that people want a game that basically doesn't exist, and Star Citizen promises to be that game. I then tired up all space simulators I could, played a little, tried to see if any scratch a specific itch, and found out the only ones that DOES scratch that itch, are ancient games, some that had Roberts involved. These days I played "Everspace 2" and it felt great, controls-wise, the physics are not that good though. To be honest I understand perfectly well why it exists.
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